
Girls Registration : Oct 17, 2025
Girls Player Waiver : Oct 24, 2025
Boys Registration : Oct 24, 2025
Boys Player Waiver : Oct 31, 2025
The Graveyard Fall Lacrosse Tournament, hosted by Big Dog Lacrosse, this year it’s going to be bigger, faster, and more intense than ever! After 15 incredible years, we’re taking things up a notch with the high-speed, high-energy 6v6 (Sixes) format. Get ready for fast breaks, nonstop action, and edge-of-your-seat excitement!
All games will be played on elite turf fields at the Hall of Fame Village—just steps from the legendary Pro Football Hall of Fame Museum!
Key Differences from Graveyard 7v7
· No long poles permitted – Everyone plays with a short stick, encouraging all-around skill development.
· No offsides – Every player is a field player, creating more flow and more opportunities.
· No 8M arc – Opens up the game for faster ball movement and less delays.
· Over and back rules apply – Smart decisions matter more than ever.
· Goalie cannot cross midfield – Keeps the pace clean and balanced.
· Missed shots = out of bounds – Shooting accuracy and decision-making are key.
· Substitution is constant – Coaches and players must think the game, not just play it.
· Unlimited roster size – Bring your whole squad and let them all get reps.
Player Benefits
· More Playing Time – Continuous substitution means more reps, more touches, and more game involvement.
· Faster Player Development – Everyone plays both ends - offense and defense - building complete lacrosse IQ.
· Sharpened Shooting Skills – With missed shots counting as turnovers, players learn to finish under pressure.
All games played on top-tier turf
Games start at 9:00 AM sharp
Explore the Pro Football Hall of Fame Museum between matches
All divisions: $695
Spectator admission fee: $9.05/person
(Coaches and players are free)
(No parking fee)
November 1, 2025 – Girls 3-4, Girls 5-6
November 2, 2025 – Girls 7-8, Girls HS
November 8, 2025 – Boys 3-4, Boys 5-6
November 9, 2025 – Boys 7-8, Boys HS-V/JV
Based on NFHS Rules and US Lacrosse Sixes Rules with modifications for Graveyard tournament play.
Key Differences from 7v7
· No long poles permitted – Everyone plays with a short stick, encouraging all-around skill development.
· No offsides – Every player is a field player, creating more flow and more opportunities.
· No 8M arc – Opens up the game for faster ball movement and less delays.
· Over and back rules apply – Smart decisions matter more than ever.
· Goalie cannot cross midfield – Keeps the pace clean and balanced.
· Missed shots = out of bounds – Shooting accuracy and decision-making are key.
· Substitution is constant – Coaches and players must think the game, not just play it.
· Unlimited roster size – Bring your whole squad and let them all get reps.
Player Benefits
· More Playing Time – Continuous substitution means more reps, more touches, and more game involvement.
· Faster Player Development – Everyone plays both ends - offense and defense - building complete lacrosse IQ.
· Sharpened Shooting Skills – With missed shots counting as turnovers, players learn to finish under pressure.
Group Classification
Women’s Game (WG)
Men’s Game (MG)
The Players
Must have 6 (including GK) to start a game; 5 field players and 1 GK per team. GK is always required on the field.
The Field
30yd x 55yd
6x6 goals
Equipment
WG: Mouthguard mandatory, eyewear mandatory and all other equipment is optional
MG: Mouthguard, Gloves, helmet w/ facemask and chinstrap, and NOCSAE ND200 chest protection are all mandatory, all other equipment is optional.
Goalkeeper (GK): Mouthguard, helmet w/ facemask and chinstrap, throat guard, ND200 chest protector, cup mandatory; for WG, the goalies must wear thigh protection and for play 14 and under shin guards are required for the goalie.
Crosses/Sticks
WG: Same as field lacrosse and pockets may be checked before the start of the game.
MG: Short Sticks Only and pockets may be checked during the game.
Game Timing
Two (2) 20-minute halves: Running time (change ends each half); 2-minute halftime
Game clock does NOT stop for timeouts, penalties, injuries, etc.
Official will enforce stall warning in last 2 minutes of game
No shot clock
Timeouts
One (1) time out per half (running time). No timeouts in the last 2 minutes of the second half. No timeouts in overtime.
Overtime: Sudden Victory
Begins with a draw/faceoff. The first team scores win. Play until the 2-minute warning of next game. If tie, bracket games will have coin flip. Non-bracket games will result in a tie.
Starts and Restarts
Each half and Overtime period will begin with a draw/faceoff at the center of the field. - 3 players at midline (1 draw/faceoff, 2 wings with foot on sideline), 1 player at each GLE
- All players are released on whistle.
- Play starts and stops on an official’s whistle (NO SELF STARTS)
- Time serving penalties will restart at midfield
After Goal is Scored
Following a goal, the GK must retrieve the ball and ready for advancement; the official whistles the start
WG: GK has 10 seconds to clear the ball out of their crease.
MG: GK has 4 seconds to clear the ball out of their crease.
Grades 3-4: Goalie can lay ball in front of crease for a free clear. Play begins when field player engages ball in a successful/unsuccessful scoop or pass.
Out of Bounds
An out of bounds ball is awarded to the team that did not cause the ball to go out of bounds.
Over and Back
Once a ball is in a team’s offensive half of the field it cannot return to the defensive half of the field through actions of the offensive team.
- No violation if off a shot, touched by defensive player, or off loose ball foul.
- Offensive player my bat ball to keep it in offensive zone
- DNA to grades 3-4
Offsides
There are NO offsides in the game of sixes. Players play offense and defense. GK may not cross midline.
All substitutions are on the fly through substation box
Penalties
Grades 3-4 WG/MG may substitute for penalized player
When a foul occurs and penalty time is to be served, the ball will be awarded tothe non-offending team in their Offensive Zone 3 yards in from the center lineand must be at least 5 yards from the Substitution Area.
No self starts, play starts on officials whistle.
Minor Fouls (Green Card:30second time-serving penalty if the offending team does not have possession. If the offending team has possession, the penalty is a loss of possession and a whistle start at spot of the ball.)
Interference (with stick or body)
Pushing
Illegal Pick
Holding Withholding the ball from play
Illegal actions with the stick (Contact with horizontal stick in USA is illegal)
Illegal action by team official (coach, trainer)
Illegal Procedure (leaving penalty area before penalty time, delay of game, etc)
Illegal Equipment Offsides only on Goalie
Warding
Empty Stick Check {WG only. This is a minor foul only when a team has possession. Empty stick checks during loose ball situations are legal)
Major Fouls (Yellow Card: 1 minute time-serving penalty)
Illegal Body Check
Slashing
Cross-check
Tripping
Unnecessary Roughness
Illegal Stick
Unsportsmanlike Conduct
Dangerous Follow-Through (WG only)
Illegal Crease defending
Walling ((WG only)See Walling Description and recommended modifications for 14U and below))
Dangerous Propel (WG only) Above knee = expulsion; below knee = 1 minute
Expulsion Fouls (Offending Player leave game & In-Home serve 2-minute time serving penalty)
Fighting
Using threatening, abusive language or misconduct towards the officials.
Deliberately body checking in the head, neck area or from behind.
Dangerous Propel (WG) that hits a player above the knee. NOTE: All time serving penalties are not releasable.
Traditional WG Field Game Penalties that are NOT Called
3 Seconds Shooting Space
Empty stick check on ground balls
Hooking
Poke checks
In the sphere
Check across the body
Slash
Walling (WG only)
Defense players crowding in front of their goal or forming a stack/wall formation in front of their goal – not within a stick’s length of an opponent. Women’s game – comparable to double shooting space – modification for players 14 and under to use one player for walling criteria.
Expulsion Fouls
Dangerous Propel (WG only) Above knee = expulsion; below knee = 1 minute (Offending Player leave game & In -Home serve 2 -minute time serving penalty)
Fighting
Using threatening, abusive language or misconduct towards the officials. Deliberately body checking in the head, neck area or from behind. Dangerous Propel (WG) that hits a player above the knee.
Coaches Responsibility
It shall be the responsibility of the Head Coach to see that their Players are properly and legally dressed and equipped to play and are ready to play at all times in accordance with the pre-game and game procedures set out in these Rules. The Head Coach is responsible for the actions of all non-playing members of their team and all persons officially connected with their team. It is the duty of the Head Coach to cooperate with the Officials in keeping the game under control at all times with their Players and not to entice poor sportsmanship from the spectators. Any failure will result in a foul and may be subject to expulsion from the game and additional discipline from the appropriate adjudicatory body.
Lighting
If lightning is in area, play will be suspended by 3 long air horn blasts. A 30 – minute delay will go into effect from the last sighting of lightning. The Tournament committee will decide if game(s) will be altered or canceled due to weather/lightning. Standard procedure will apply before play is resumed.

COURTYARD CANTON



