Girls Registration : Oct 17, 2025
Girls Player Waiver : Oct 24, 2025
Boys Registration : Oct 24, 2025
Boys Player Waiver : Oct 31, 2025
The Graveyard Fall Lacrosse Tournament, hosted by Big Dog Lacrosse, this year it’s going to be bigger, faster, and more intense than ever! After 15 incredible years, we’re taking things up a notch with the high-speed, high-energy 6v6 (Sixes) format. Get ready for fast breaks, nonstop action, and edge-of-your-seat excitement!
All games will be played on elite turf fields at the Hall of Fame Village—just steps from the legendary Pro Football Hall of Fame Museum!
All games played on top-tier turf
Games start at 9:00 AM sharp
Explore the Pro Football Hall of Fame Museum between matches
All divisions: $695
November 1, 2025 – Girls 3-4, Girls 5-6
November 2, 2025 – Girls 7-8, Girls HS
November 8, 2025 – Boys 3-4, Boys 5-6
November 9, 2025 – Boys 7-8, Boys HS-V/JV
Based on NFHS Rules and World Lacrosse Sixes Rules with modifications for Graveyard tournament play.
Major Differences between Graveyard 7v7 and New Graveyard 6v6
No long poles permitted No offsides; all players are field players Over and back rules apply Goalie cannot cross midfield Missed shot on goal or goal deflection is considered out of bounds
Major Rules Apply
NFHS/US Lacrosse standard rules and penalty time apply
Group Classification
Women’s Game (WG) Men’s Game (MG)
The Players
Must have 6 (including GK) to start a game; 5 field players and 1 GK per team. GK is always required on the field.
The Field
30yd x 55yd 6x6 goals
Equipment
WG: Mouthguard mandatory, eyewear mandatory and all other equipment is optional
MG: Mouthguard, Gloves, helmet w/ facemask and chinstrap, and NOCSAE ND200 chest protection are all mandatory, all other equipment is optional.
Goalkeeper (GK): Mouthguard, helmet w/ facemask and chinstrap, throat guard, ND200 chest protector, cup mandatory; for WG, the goalies must wear thigh protection and for play 14 and under shin guards are required for the goalie.
Crosses/Sticks
WG: Same as field lacrosse and pockets may be checked before the start of the game.
MG: Short Sticks Only and pockets may be checked during the game.
Game Timing
Two (2) 20-minute halves: Running time (change ends each half); 2-minute halftime Game clock does NOT stop for timeouts, penalties, injuries, etc. Official will enforce stall warning in last 2 minutes of game All substitutions are on the fly through substation box
Timeouts
One (1) time out per half (running time). No timeouts in the last 2 minutes of the second half. No timeouts in overtime.
Overtime: Sudden Victory
Begins with a draw/faceoff. The first team scores win. Play until the 2-minute warning of next game. If tie, bracket games will have coin flip. Non-bracket games will result in a tie.
Starts and Restarts
Each half and Overtime period will begin with a draw/faceoff at the center of the field. - 3 players at midline (1 draw/faceoff, 2 wings with foot on sideline), 1 player at each GLE - All players are released on whistle. - Play starts and stops on an official’s whistle (NO SELF STARTS) - Time serving penalties will restart at midfield
After Goal is Scored
Following a goal, the GK must retrieve the ball and ready for advancement; the official whistles the start WG: GK has 10 seconds to clear the ball out of their crease. MG: GK has 4 seconds to clear the ball out of their crease.
Grades 3-4: Goalie can lay ball in front of crease for a free clear. Play begins when field player engages ball in a successful/unsuccessful scoop or pass.
Out of Bounds
An out of bounds ball is awarded to the team that did not cause the ball to go out of bounds, including shots on goal.
Over and Back
Once a ball is in a team’s offensive half of the field it cannot return to the defensive half of the field through actions of the offensive team. - No violation if off a shot, touched by defensive player, or off loose ball foul. - Offensive player my bat ball to keep it in offensive zone
Offsides
There are NO offsides in the game of sixes. Players play offense and defense. GK may not cross midline.
Penalties
Penalties are time served Grades 3-4 WG/MG may substitute for penalized player.
Types of Fouls Minor Fouls
Major Fouls
Traditional WG Field Game Penalties that are NOT Called
Walling (WG only)
Defense players crowding in front of their goal or forming a stack/wall formation in front of their goal – not within a stick’s length of an opponent. Women’s game – comparable to double shooting space – modification for players 14 and under to use one player for walling criteria.
Expulsion Fouls
Dangerous Propel (WG only) Above knee = expulsion; below knee = 1 minute (Offending Player leave game & In -Home serve 2 -minute time serving penalty)
Fighting
Using threatening, abusive language or misconduct towards the officials. Deliberately body checking in the head, neck area or from behind. Dangerous Propel (WG) that hits a player above the knee.
Coaches Responsibility
It shall be the responsibility of the Head Coach to see that their Players are properly and legally dressed and equipped to play and are ready to play at all times in accordance with the pre-game and game procedures set out in these Rules. The Head Coach is responsible for the actions of all non-playing members of their team and all persons officially connected with their team. It is the duty of the Head Coach to cooperate with the Officials in keeping the game under control at all times with their Players and not to entice poor sportsmanship from the spectators. Any failure will result in a foul and may be subject to expulsion from the game and additional discipline from the appropriate adjudicatory body.
Lighting
If lightning is in area, play will be suspended by 3 long air horn blasts. A 30 – minute delay will go into effect from the last sighting of lightning. The Tournament committee will decide if game(s) will be altered or canceled due to weather/lightning. Standard procedure will apply before play is resumed.
COURTYARD CANTON